MSN Home  |  My MSN  |  Hotmail
Sign in to Windows Live ID Web Search:   
go to MSNGroups 
Groups Home  |  My Groups  |  Language  |  Help  
 
WORLD CAMELOT FEDERATIONWORLDCAMELOTFEDERATION@groups.msn.com 
  
What's New
  Join Now
  WCF Home  
  WCF Membership  
  Site Map  
  Message Board  
  Guestbook  
  Camelot History  
  3 World Champs  
  Noted Camelotists  
  Quotations  
  Camelot Rules  
  Gr. Camelot Rules  
  Cam Rules  
  Chivalry Rules  
  Camette Rules  
  Tri-Camelot Rules  
  Grand Cam Rules  
  Move Notation  
  Rules Changes  
  Rules Evolution  
  Rules Docs List  
  Pix of Rules  
  2008 WC Pre 1  
  2008 WC Pre 2  
  2008 WC Semi  
  2008 WC Final  
  2002 WC Pre 1-2  
  2002 WC Pre 3-4  
  2003 WC Semis  
  2003 WC Final  
  Camelot Games  
  G C Games 1  
  G C Games 2  
  G C Games 3  
  G C Games 4  
  Cam Games  
  Camette Games  
  TriCamelot Games  
  CamelotOpenings1  
  CamelotOpenings2  
  Opening Analysis  
  G C Openings  
  ChivalryOpenings  
  Camette Openings  
  CamelotEndings 1  
  CamelotEndings 2  
  CamelotEndings 3  
  Camelot Problems  
  ProblemSolutions  
  Ultimate Themes  
  PC Program  
  Zillions Programs  
  Games vs PC  
  Position Values  
  Rules Testing  
  Pix of Misc Docs  
  Misc Pictures 1  
  Misc Pictures 2  
  Misc Pictures 3  
  Set Information  
  Pix of Boards  
  Pix of Pieces  
  Pix of Boxes  
  Pix of Labels  
  Magnetic Sets  
  For Beginners  
  Camelot Kids  
  A Camelot Story  
  Links  
  
  
  Tools  
 

 

EFFICIENT MOVEMENT OF MULTIPLE PIECES

The following article was first printed in 2003 in the magazine Abstract Games.
 
Paul Yearout, its author, is one of the few expert Camelot players in the world.
 
 

CAMELOGISTICS

by Paul Yearout

In the initial look at Camelot end play, the two-can-travel-faster-than-one principle was mentioned.  Positions in the current World Camelot Federation tournament suggest elaborations of that principle for efficient troop movements.

In Zigzag March 1 the four indicated pieces can advance four rows en masse, repeating a double canter of the rearmost pieces: f8d10f12, e9g11e11, and onward.

 

Zigzag March 1

A piece at A or B can be carried along, too, the platoon advancing four rows in five or six moves.

 

Zigzag March 2

Zigzag March 2 uses the same double canter (d8d10f12, d9f11f13), again in four moves advancing four rows, but diagonally rather than orthogonally.  Shifting d8, d9 to f8, f9 provides diagonal movement leftward instead of rightward.

 

Lambeth Walk

The Lambeth Walk uses a triple canter (e8g10e10e12, f9f11d11f13), yielding a vertical reflection in two moves, and restoring the original configuration in four.  (The name shows a fancied resemblance of the move pattern to the Hebrew letter lambeth, a cognate of Greek lambda, influenced by an irrelevant pun on the Lambeth Walk, a 1930's dance fad.)

This arrangement has additional versatility in that Zigzag 2 shows up after the first move, so it is possible to alternate diagonal and orthogonal advances, as appropriate.  A knight or two in the company increases its strength, but the open spacing of the three shapes makes them vulnerable to an opposing knight's charge.

 

Phalanx

Against opposing forces, a phalanx of four or six pieces cedes speed to power while still able to advance.

Paul Yearout claims to have been around for 76 years, married for 51 of them, and playing board games for most of them. He taught university mathematics, mostly undergraduates, for about 35 years. He was in the army air corps for three years during WWII. His other interests include science fiction and fantasy, religion, ballroom and folk dance, choral singing, and cooking.

 

Site Meter
Notice: Microsoft has no responsibility for the content featured in this group. Click here for more info.
  Try MSN Internet Software for FREE!
    MSN Home  |  My MSN  |  Hotmail  |  Search
Feedback  |  Help  
  ©2005 Microsoft Corporation. All rights reserved.  Legal  Advertise  MSN Privacy